Dicey Slash
Dicey Slash
Swordplay meets the roll of fate.
Step into the boots of a lone wanderer where skill is only half the battle. In this roguelike slasher, your blade may be sharp , but your luck decides the outcome.
Every strike you land, every wound you heal, every risk you take is dictated by the roll of the dice. Master the combat, adapt to chaos, and learn when to push your luck.
It’s not just about how you fight.
It’s about how you roll.
About Akvaean
I am a Solo Developer currently focusing on making games, which break the norms.
Dicey Slash is my first step in this process.
If you try the game, I would love your thoughts.
Suggestions and feedback are greatly appreciated.
Controls
Movement - WASD
Hit - Click on enemies
Reload - Q
Heal - E
Pause - Esc
| Updated | 18 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | akvaean |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Pixel Art, rng, Roguelike, Singleplayer, Slasher |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |



Comments
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Interesting idea. A few bugs:
The game timer should not be running in the background while initial explanation dialog is showing.
If you pause the game, then switch away from the tab and switch back, the game unpauses; it should not unpause until explicitly hitting resume.
If you pause the game, and hit “Quit”, the game just resumes. If you pause and hit “Quit” again, then it quits.
Please consider pausing while the shop is displayed.
The explanation dialog doesn’t say anything about how to hit enemies; it says hitting q “gives you a set of attacks and the number is based on how you roll”. I was moving around hitting q and trying to figure out why nothing was happening. Didn’t realize that the game requires the mouse to aim; would be helpful to have that in the tutorial, not just the bottom of the itch description. (Would also be awesome to be able to play with just keyboard.)
Thanks! I will definitely try to fix these bugs by next update.